I work across the full 3D pipeline – modeling, texturing, rigging, animation, solid modeling, real-time workflows, and 3D printing to move ideas from sketch to production-ready assets.
Crafting digital & physical worlds across the complete 3D pipeline
I'm a tool maker, product designer, and 3D generalist who loves building useful tools, clean product concepts, and detailed 3D worlds.
I work across the full 3D pipeline — modeling, texturing, rigging, animation, real-time workflows, and 3D printing to move ideas from sketch to production‑ready assets.
Recently, I'm pushing into AR/VR/XR, building immersive experiences that blend the physical and digital in practical, playful ways.


A curated selection of recent projects showcasing 3D art, game development, and real‑time systems.
Realistic rust effects
Realistic old scooter with worn-out metal and rust details, created with a full PBR texturing workflow.
Blender · Substance PainterHard‑surface vehicle modeling
Detailed pickup truck model focused on clean topology, panel definition, and realistic material breakup.
Blender · Substance PainterUnreal Engine 5 autonomous drone AI that patrols, detects, and follows the player using Behavior Trees and AI Perception.
| Behavior Tree (BT_Drone) | Main decision‑making brain. |
| Blackboard (BB_Drone) | Stores AI state and navigation targets. |
| AI Controller | Runs the Behavior Tree and updates the Blackboard. |
| Drone Pawn Blueprint | Movement and random location utility. |
| AI Perception | Player sight detection and state switch. |
Patrol: random reachable NavMesh locations with short waits between moves.
Follow: continuously updates target location to the player position at 0.5s intervals.
Blackboard keys like DroneState and MoveToLocation drive the transitions between Patrol and Follow.
Real‑time 3D clock animation built with Three.js and WebGL, showcasing 3D scene setup, animation loops, and time‑based logic running directly in the browser.
requestAnimationFrame and time calculations to update clock hands every frame. JavaScript · Three.js · WebGL · HTML5 · CSS3 · GitHub Pages
This project demonstrates the ability to bridge 3D graphics programming with real‑time animation logic in a web environment.
View Live →Blending physical mechanisms, character performance, and real‑time engines to craft expressive, interactive experiences.
Ready for your next 3D project? From concept to fabrication, everything can be designed, simulated, and brought into reality.